


It’s just sloppy.įinally, there’s little in the way of subtlety in battles. You can click on the alert to take you to where they will enter the map, but you have to actually wait around before they actually appear on the map. Likewise, when the game does give you an alert for newly arriving reinforcements, the reinforcements aren’t actually there yet. A little audio alert or popup announcing, “Gordon’s brigade is routing!” or “The Iron Brigade is about to retreat!” would be very handy. Even worse, sometimes a unit will break and run and you won’t even notice until you move over to that side of the map. Your brigades will break and run with no warning, unless you’ve been periodically clicking on them to check their morale. The biggest irritation with Ultimate General is the lack of player feedback and alerts. They seem to automatically change formation when within a certain distance from the enemy. Likewise, there’s no way to force a brigade from line into column and vice versa. In a step back from the decades old SM Gettysburg, you cannot control units by division or set formations you must either set individual brigade paths or be content with having a whole bunch of your brigades move together maintaining the same spacing. UG’s interface is intuitive but unsophisticated-just click and drag to set movement paths arrows appear along the path as you drag. The primary difference, besides graphics, is that your units can only be controlled down to the brigade level instead of individual regiments as they were in SM Gettysburg. It follows the same dynamic campaign and uses very similar mechanics.

Ultimate General: Gettysburg is essentially Sid Meier’s Gettysburg in 3D. With its dynamic campaign and random battle modes, it was endlessly playable-no other Civil War game has come close, with the possible exception of Scourge of War: Gettysburg. It brought real-time strategy and an intuitive interface to a battle that had previously only been the subject of stodgy, turn-based hex wargames. Sid Meier’s Gettysburg is a classic of the strategy and wargaming genre. It updates Gettysburg with a 3D engine and modern graphics, but doesn’t fill the original’s brogans. It is a spiritual successor to the classic Sid Meier’s Gettysburg. Ultimate General: Gettysburg attempts to model the Civil War’s most dramatic and complex battle. Pretty terrain.įailed Basic: Clunky interface. Passed Inspection: Intuitive, fast-paced action. Ultimate General: Gettysburg – PC Game Review By Matt Richardson
